The Virtual Economy of an MMO is shaped by its developer and player base. To implement Production for Profit/Utility and pay for the costs of running the MMO, the developer would constantly introduce new Incentives to get the player base… Read More ›
Day: March 1, 2023
Update (1 March 2023)
I did some more research into “MMO (Massive Multiplayer Online) Virtual Economies” yesterday, hoping to begin sharing my findings later today. As I had suspected the other day, one of the most fundamental problems of running a “Virtual Economy” with… Read More ›