In this Entry, I will be delving into two relevant topics which are of importance to the Shopping Citadel as a worthy rival of the Shopping Mall. First, I will discuss about the sensation behind the “Dead Mall” phenomenon and… Read More ›
Compendium
The Third Place: On Economic Foreignization
The term “Economic Foreignization (EF)” was introduced in The Work-Standard (2nd Ed.) to describe a phenomenon that often occurs as part of Real Trade Agreements (RTAs). When the Council State agrees to the terms of an RTA that it has… Read More ›
The Third Place: On Heroic Realism
“Heroic Realism” refers to a type of artwork that rose to prominence in the early 20th century. Its aesthetics can be easily distinguished from other contemporary artworks, especially those from the period, through the ability to convey lifelike paintings to… Read More ›
The Third Place: The Mechanization Rate in MTEP
There are a number of ongoing technological trends in the State of Total Mobilization whose classification falls under the “Mechanization Rate (MR).” This Entry will be discussing about the latest ones to have been made possible Technology and could be… Read More ›
The Third Place: Youth Palaces
An “Embassy” refers to the building that houses a nation’s diplomatic mission in another country. Usually, they are located in the capital city of the host nation, although there can be exceptions in which the Embassy is situated elsewhere in… Read More ›
The Third Place: Applying MTEP in Shopping Citadels and Arenas
The “Shopping Citadel” and the “Shopping Arena” are designed to serve as Production for Dasein’s antitheses to the Shopping Mall and Shopping Center, the latter of which are manifestations of the first and second Modes of Production. The economic capabilities,… Read More ›
The Third Place: The Shopping Mall and American Suburbia
The rise of American Suburbia after 1945 saw a significant number of Americans moving away from the cities and into emerging communities of single-family homes. The automobile allowed millions to live in American Suburbia, commute to their workspaces in the… Read More ›
The Third Place: MTEP and the Gaming Industry
Unlike the “Video Game Industry,” a subset of the Work-World Domain pertaining to computer software development, the “Gaming Industry” generally refers to Enterprises devoted to gambling. While most economic activities attached to Domains in the Work-World will change the conduct… Read More ›
The Third Place: Defining the Third Place
The discussion of the Total Educational Effort within the State of Total Mobilization has been building toward the articulation of a new institution. Based on the information provided in the last four Sections, we now have a number of specified… Read More ›
The Third Place: Finetuning Applications of MTEP
No economic activity, be it a simple errand or a complex undertaking, can ever be truly perfected by Technology alone. An Economic Planner’s performance can only be enhanced by sophisticated automated technologies and information technologies, the deployments of which must… Read More ›
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