As stated previously in the first part, the Virtual Economy of MMOs deserves to be understood as the direct subordinate of the Digital Economy. Similar to how the Student Economy (regardless of whether we are referring to the SSE or… Read More ›
Machinima
Should the Council State fund Gaming and Animation Industries? (Pt. II of II)
The Council State can and should fund its emerging Gaming and Animation Industries when possible. The Totality will thank the People’s Party and the United Front later for making that decision. Back in Part I, I stated that one of… Read More ›
Update (9 January 2023)
Returning to the practice of dedicating each week of posts to a given theme, I decided that the theme for this week should be a gaming one. More specifically, I have some interesting topics to discuss about that came from… Read More ›
Should the Council State fund Gaming and Animation Industries? (Pt. I of II)
Yesterday, I was rewatching a YouTube about somebody wanting to purchase Machinima, a now-defunct Intellectual Property since 2019. Machinima was the name of an American firm established in the early 2000s to serve as an online medium for people employing… Read More ›
Ernst Jünger’s Der Arbeiter (Pt. IV of VII)
Technology continues to be the defining characteristic of the Arbeiter. It is what enables the Arbeiter to revolutionize the world. The other key trait is the arts, particularly how certain artforms are created and what can be considered an artform… Read More ›