As stated previously in the first part, the Virtual Economy of MMOs deserves to be understood as the direct subordinate of the Digital Economy. Similar to how the Student Economy (regardless of whether we are referring to the SSE or… Read More ›
Second Life
Update (2 March 2023)
Yesterday, I experimented with Second Life myself, and tried to figure out how it applies to the WWW and the National Intranet. Unfortunately, the experiment did no go very far because of my PC specs not being good enough for… Read More ›
Work-Standard Analysis of Second Life (Pt. I of II)
The Virtual Economy of an MMO is shaped by its developer and player base. To implement Production for Profit/Utility and pay for the costs of running the MMO, the developer would constantly introduce new Incentives to get the player base… Read More ›