I should have enough time to write another post or two today. I am thinking about returning to the discussions I had about the National Intranet and why it is irreconcilable with the Dark Web. Barring the desire for privacy… Read More ›
National Intranet
Questions regarding the Dark Web
As it stands, the Dark Web of the World Wide Web (WWW) is dominated by three major Darknets, computer networks coexisting and operating within the WWW. Those three are the Tor Project, I2P (Invisible Internet Project), and Freenet. While Tor… Read More ›
New Webpage for Next Treatise?
I just established a new webpage for The Fourth Estate. Consider it as though it were the nucleus of a potential fourth Treatise, this one pertaining to the National Intranet. The working title at the moment is The Digital Realm:… Read More ›
Update (6 March 2023)
Apart from designing diagrams for the National Intranet, I am planning to write another post or two on the topic this week. The topics in question pertain to the concept of the “Dark Web” in relation to the World Wide… Read More ›
The Three Webs of the WWW
The digital realm is comprised of websites, servers, computer systems and networks. While the World Wide Web (WWW) and the National Intranet will exhibit these features, how they are interconnected to everything else both inside and outside the digital realm… Read More ›
Update (5 March 2023)
Will the Quantities of Schuld continue to outpace the Quantities of Kapital for many countries? Yes, there is no statistical data suggesting that all forms of Schuld will be paid back in full anytime soon. The problem with having so… Read More ›
Work-Standard Analysis of Second Life (Pt. II of II)
As stated previously in the first part, the Virtual Economy of MMOs deserves to be understood as the direct subordinate of the Digital Economy. Similar to how the Student Economy (regardless of whether we are referring to the SSE or… Read More ›
Update (2 March 2023)
Yesterday, I experimented with Second Life myself, and tried to figure out how it applies to the WWW and the National Intranet. Unfortunately, the experiment did no go very far because of my PC specs not being good enough for… Read More ›
Work-Standard Analysis of Second Life (Pt. I of II)
The Virtual Economy of an MMO is shaped by its developer and player base. To implement Production for Profit/Utility and pay for the costs of running the MMO, the developer would constantly introduce new Incentives to get the player base… Read More ›
Update (1 March 2023)
I did some more research into “MMO (Massive Multiplayer Online) Virtual Economies” yesterday, hoping to begin sharing my findings later today. As I had suspected the other day, one of the most fundamental problems of running a “Virtual Economy” with… Read More ›
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